{"p":"can-20","op":"mint","tick":"can","amt":"1000","rows":[{"df":"qa","content":[{"q":"In blockchain games, how do secondary markets create revenue that did not exist before?","a":"In blockchain games, the secondary market has created a new revenue source by combining in-game assets and currency with other virtual economic systems. These revenues include: transaction fees, in-game goods and service sales, advertising and promotion, as well as third-party development and collaboration. This approach provides game players and developers with more diversified revenue channels and promotes the prosperity of the blockchain gaming ecosystem."}]}],"pr":"adc48f52b619ab25da40b05d56ec427cd5a86898c49d2547e2c528a370281bdb"}